As a solo racer I run simulated multi-car races using recorded lap time data. One of my classes is the World Sportscar Championship series featuring Le Mans type cars from the mid-late 60's. In 20 car races 5 different teams are represented - Ford, Ferrari, Porsche, Lola, and Chaparral. Each team has 4 cars and in addition to recognizing the cars and drivers (Gurney, Donohue, Elford, etc.) that make it on the podium, points are awarded to teams to see which claims the series championship over several races.
As I endeavor to add more realism to the races I've just computed section time percentages for each car which will allow them to change speeds relative to each other throughout a lap as the simulation plays out. For example, one car may be faster on the back straight while another navigates the loop turn faster, allowing cars to catch and/or pass others at various places around the track. A 'real time' display allows me to track the current race order lap by lap and even see where cars are on the track at each time step during the simulation.
But, I'm hoping for even more realism by incorporating additional race factors. Next up is calculating fuel usage and tire wear lap by lap to determine when cars will need to make pit stops. To do this realistically I need to know what the fuel capacity was for cars like the Ford GT40, Porsche 917K, Ferrari 512M, Lola T70 MK3B, and Chaparral 2F. I don't need exact amounts, reasonable ballpark values will do. I also need decent estimates on fuel usage (mpg) and how long cars could go on a set of tires by car type.
Anyone know what good values to use would be? My research is starting here with the knowledge base at HRW. Any info, thoughts, or ideas folks have to offer is appreciated.
As I endeavor to add more realism to the races I've just computed section time percentages for each car which will allow them to change speeds relative to each other throughout a lap as the simulation plays out. For example, one car may be faster on the back straight while another navigates the loop turn faster, allowing cars to catch and/or pass others at various places around the track. A 'real time' display allows me to track the current race order lap by lap and even see where cars are on the track at each time step during the simulation.
But, I'm hoping for even more realism by incorporating additional race factors. Next up is calculating fuel usage and tire wear lap by lap to determine when cars will need to make pit stops. To do this realistically I need to know what the fuel capacity was for cars like the Ford GT40, Porsche 917K, Ferrari 512M, Lola T70 MK3B, and Chaparral 2F. I don't need exact amounts, reasonable ballpark values will do. I also need decent estimates on fuel usage (mpg) and how long cars could go on a set of tires by car type.
Anyone know what good values to use would be? My research is starting here with the knowledge base at HRW. Any info, thoughts, or ideas folks have to offer is appreciated.
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